Freelance engineering & consultancy for video games and creative media


Presently

[REDACTED] + Unannounced Project

Recently

Kaizen Gameworks + Promise Mascot Agency
Worked on gameplay, physics, audio design, visual effects, Unreal Engine customisation, console optimisation, platform delivery, build systems, publishing, TRC/XR.
Directed, captured and edited the 2024 announcement trailer.

Force 8 Systems Ltd + Lifeboat Simulator Prototype
Unreal 5; low-level optimisation of existing 3rd-party ocean simulation and physics integration to dramatically improve accuracy, stability and debugability. Conversion of bespoke phyics code to use Chaos sub-stepping. Build-out of UI, particle systems, VR support.

Flaming Fowl Studios + Core Tech
Low-level C++ technology development & consultancy.

Gibson/Martelli + MotionRiver
Unreal LiveLink Mocap plugin maintenance & network debugging.

Kaizen Gameworks + Paradise Killer
Handled the console ports to Xbox One, Xbox Series, PS4, PS5 as well as the upgrade on PC (Steam, GoG, EGS) and Switch.



Previously

Kinetix + Autodesk + Kuju + NaturalMotion + Lionhead + Rare + Hello Games + Glowmade + Jumpship

Details + Contact

via LinkedIn
via Keybase